![]() I have spotted someone having issues with this on wired when they had connected the rift headset to a usb 3.1 (or 3.2) port on their mother board and connecting it via a 3.0 or 2.0 solved their issue. I shall also give renice ago and see what impact that has. I have gone up as high as 2000 without seemingly any improvement (but i did need to increase it from the default to get better tracking) - i shall give a significantly higher value a try later (wasn't game enough to try that before as i wasn't entirely sure of the consequences). Submitted by Michael on Sat, 9 - 11:07 #2 Is this likely to be an issue with virtual here, or a limitation of the tpcast hardware (which is basically a raspberry pi 3, with usb 5ghz wifi) and is there anything i can do to help work out where the issue may lie? with a mod (which seems to be the solution many have found in the opentpcast forum) i can get a somewhat better experience, but that is simply because the the mod sends more vibrations allowing the 2 touch controllers to vibrate more interleaved. My issue is though, i am only ever able to get rumble from 1 touch controller at a time (at least in the game beat saber) when wired i can get both to function as expected. ![]() ![]() I eventually found that upping the servers CompressionLimit to 800, up from the base 384 resulted in better tracking and somewhat better rumble response. The base TPCast runs with linux kernel version 4.9, but i have updated that to use 4.14 hoping that may result in better experience. I'm asking this here rather than the tpcast discord as i think this is a virtual here issue? I'm using an OpenTPCast to connect an oculus rift to a windows 10 PC.
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